May 22, 2014 Adding this article from The Guardian Call of Duty: Advanced Warfare; a non-gamer's guide and Jinny Gudmundsen's Common Sense Media's post, "10 Most Violent Video Games and 10+ Alternatives as it's important to reinforce that Memorial Day is about honoring the fallen in "RL" (real life) vs on a leader board.Critical thinking, parental pre-screening and co-viewing … [Read more...]
Summer Fun & The War Play Dilemma (+Online Gaming Stats)
Filed Under: Advertising, Emerging trends & STEM, Growing up too soon, Interactive Games, Marketing Shaping Youth, Media Literacy, Shaping Youth Tagged With: battlefields, boys, Call of Duty, CCFC, combat, Dear John, Department of Peace, Diane Levin, edu, education, eight myths about videogames, Frank Baker, gamers, gaming, GIJoe, GTA, guns, Halo, hate speech, Hurt Locker, learning tools, make believe, media influence, media-literacy, memorial day, military, MMORPG, Modern Warfare, mortal kombat, MyVetwork, Nancy Carlsson-Paige, Narada Michael Walden, online gaming stats, Online MBA, Packaging-Boyhood, peace, Peace Alliance, Playing War, PlayStation, pretend play, propaganda, reach and teach, social justice, teach your children well, The Wall by Eve Bunting, Truce, urban youth, veterans, videogames, Vietnam Veterans Wall, violence, violent video games, Virtual Iraq, Virtual Peace, War Play, Where do the children play, World Affairs, WoW, Xbox
DigiGirlz: Teen Girls Build Community, Online and Off (Part Three)
Jan. 30, 2009 I met Lynn Langit of Microsoft DigiGirlz last year at my first 'She’s Geeky' and saw her determined passion and creative desire to offer 13-19 year old girls exposure to technical career opportunities firsthand. So THIS year at She's Geeky Lynn and I sat together at lunch and yakked in nanosecond updates trying to cram in all that’s going on with both of our … [Read more...]
Filed Under: Advertising, Branding & Consumerism, Emerging trends & STEM, Interactive Games, Marketing Shaping Youth, Media Literacy, People Shaping Youth, Positive Picks, Pro-Social & Positive Picks, Product Placement, Shaping Youth, Stereotypes & Diversity Tagged With: Boku, CES, Crayon Physics, Daniel Brusilovsky, Destructoid, DigiGirlz, elearners, enviro, Fem2.0, geek, Girl Effect, girl geeks, girl revolution, girls, Girls Build, high tech camps, IT, Joystiq, Kaliya Hamlin, KODU, KoduClub, ld online, Lego Mindstorms, Logan Olson, Lynn Langit, Microsoft Digigirlz, MIT Media Lab, mobile phones and movies, Nancy-Gruver, New-Moon-Girl-Media, online communities, serious play, She's geeky, Shes Geeky 2009, ShesGeeky, Smart Girls Rock, smart karaoke, SongSmith, STEM, STEM programs for girls, tech, techno tools, teen girls, teens in tech, The Girl Effect, women, women and technology, Women Build, workplace, Xbox