November 13, 2008: Be there for the Kids Online: Balancing Fun and Safety Unconference! A few years back when I heard the geek/chic term “UnConference” I immediately thought it must be a “virtual” happening instead of a fly-in to reduce one’s carbon footprint. (shows you how I roll) Then I shrugged, “maybe it’s an … [Read more...]
Virtual-to-Real World Play Patterns; Sims Used For Solutions?
Shaping Youth Correspondent Sara Grimes (at left) our hands-on research pro in the gaming arena and a smart as a whip academic to boot, (here's scholarly Sara at ACT Lab) has helped us ALL by distilling the findings from a new study on kids, toys and online play, which she posted on her blog Gamine Expedition. (always on our sidebar if you lose the link!) Here’s the … [Read more...]
Kids’ Gaming Ethics and Immersive Virtual Worlds (Part 2)
Are "cheat codes" a symbol of impatient multi-taskers incapable of working through frustration that need to leap frog over the hard part of life? Or a conduit to open new challenges at higher levels of engagement at a self-motivating pace? With fuzzy ethics, blurred boundaries and zig-zags aplenty in immersive gaming environs, I'd say "cheats" is a loaded term in and of … [Read more...]