Feb. 15, 2011 “What if…?” Those two words have ignited innovation for centuries, so what better way to harness the Power Of Play than pairing health science thought leaders and industry entrepreneurs in a room of no holds barred brainstorming to get active play moving beyond the ever-important recess? In Part Three of this Power of Play series, (Part One and Part Two here) … [Read more...]
Power of Play Pt3: Active Video Games In Schools?
Health2.0: Hunting Cryptic Cryptids in Cryptozoo!
Oct. 8, 2009 As we observe October as health month in multiple media iterations of kids' mental and physical well-being, it's fitting that I've been away covering the excitement at Health2.0 this week. What's it all about? To me, the Health2.0 conference is ideally a place where innovation technology collides with human needs in ambitious acceleration of fast-track … [Read more...]
Mindless Eating Goes Mobile: HealthGamers Unite!
Feb. 18, 2015 Interesting pairing of mindful eating with the ongoing distracted driving problems which I've written about often regarding what works to drive behavior change...in this MD's new wellness post connecting the dots with both! Sept. 30, 2009 I’m gearing up for theHealth2.0 conference to see what cool gizmos, mobile apps and media uses entrepreneurs have come up with … [Read more...]
healthGAMERS Part Two: Interview With Melanie Lazarus, MPH
June 30, 2009 Today in my Twitter feed (yes, I finally joined, see sidebar badge!) I immediately benefited from the 'following' phenom to shortcut my research time when a new friend/follower in Australia, Tania Andrusiak, pointed to today’s Scientific American story called “Take two video games and call me in the morning” ---('ReTweet' visual at left) Guess it's time for … [Read more...]
Hey Kids: Is There A Market for Healthy Games?
June 28, 2009 There's no question healthGAMERS are exploring the opportunities of using a "perceived problem as a solution" in the gaming world. Humana is now offering $5000 to create a healthy game concept, RWJF crowdsourced ideas in Teen Second Life with their Dream it. Do it. venture for healthier communities and Elf Island's already seeing therapeutic results in their … [Read more...]