July 8, 2009 Still focused on "child predator" panic on the internet? I'd focus more on white collar stalkers like Echometrix, ubiquitous in far greater numbers, if I were you. Imagine digital tracking of every pop culture cue and kids' conversation in "real time" mode, self-described in their Echometrix blog as "opinion mining and sentiment analysis," to tap the "$190 billion … [Read more...]
Digital Data Mining 101: Echometrix Takes Kids’ Pulse
Free Books For Kids From Shaping Youth’s Virtual Garage Sale!
July 6, 2009 Back to wrap up healthGAMERS Part 3 soon, but today my teen begrudgingly started three hours of summer school---(don’t ask, don’t tell, it was her own ‘deal’ gone awry at 'College for Kids') so I took it upon myself to sort through her ‘giveaways’ of books she agreed to give up for our FREE BOOKS FOR KIDS post to encourage poolside reading, recycling, and to thank … [Read more...]
Starbucks Filters In Feedback For Healthier Choices
July 2, 2009 Back to part three in our series on healthGAMERS in a jiff…but first, a quick coffee break, with some health news you can use. Love ‘em or hate ‘em, Starbucks' ubiquitous media and marketing presence has had a grande (venti?) impact on kids. From status symbols of socioeconomics in school, to age compression where caffeine-culture equates with being a … [Read more...]
healthGAMERS Part Two: Interview With Melanie Lazarus, MPH
June 30, 2009 Today in my Twitter feed (yes, I finally joined, see sidebar badge!) I immediately benefited from the 'following' phenom to shortcut my research time when a new friend/follower in Australia, Tania Andrusiak, pointed to today’s Scientific American story called “Take two video games and call me in the morning” ---('ReTweet' visual at left) Guess it's time for … [Read more...]
Hey Kids: Is There A Market for Healthy Games?
June 28, 2009 There's no question healthGAMERS are exploring the opportunities of using a "perceived problem as a solution" in the gaming world. Humana is now offering $5000 to create a healthy game concept, RWJF crowdsourced ideas in Teen Second Life with their Dream it. Do it. venture for healthier communities and Elf Island's already seeing therapeutic results in their … [Read more...]